I've been working on a visual concept for our new game, Auro!
We decided to go with a steampunk-esque theme, and I wanted to include some of the concept art I had worked on previously. The interface is all mechanical, with small animations such as gears turning and cranks rotating subtly littering the background.
Friday, November 25, 2011
Sunday, March 13, 2011
landscapes
based on the poem "the spell of the yukon". trying to show character through the interpretation of the landscape, as opposed to showing the character himself.
Wednesday, March 9, 2011
Thursday, February 10, 2011
Bond..
Two black and white silhouette illustrations, focusing on form and shape. I decided to do Casino Royale as my subject. The first one is slightly more conceptual, as I wanted to avoid all the cliche imagery of flying card suits and busy compositions that plague many of the official posters. A figure, who looks reminiscent of the famous bond silhouette, is in fact not bond at all, but Le Chiffre as indicated by the tear drop of blood. Once the viewer notices that, he or she will then notice the significance of the martini. Not only is the martini an integral part of the James Bond image, but in Casino Royale Le Chiffre poisons bond's drink. Ironic that an element so crucial to bond's legacy almost kills him. For a double play in meaning, bond also names the drink Vesper after his love interest in the film, hence the heart instead of an olive. Again ironically, Vesper, the only woman bond's ever loved, also betrays him and almost kills him.
The second one is an actual narration of the last scene in the movie. Bond and Vesper arrive in Venice, and the illustration depicts her running away with the briefcase with bond following. The action follows the man with the single black glass lens all the way to Vesper's drowning and eventual death. The entire illustration's form is grounded in the 0 0 7 numbers.
Monday, January 31, 2011
Final design project
game jam!
spent this weekend making Endangered Zpecies, a zombie game due for the app store in the next few weeks. Here are some of the character designs and other stuff from the game. You play as the zombies, and the humans are the bad guys, they've taken away your ability to live. It's time to fight back!
Wednesday, January 19, 2011
Character illustrations
The illustrations are meant to embody the characters, their personalities, and their relationship to the world.
Tuesday, January 18, 2011
more work
more catchup work, all of this, + the two in the previous post, done in a week. The two illustrations I will be posting shortly are two weeks, one of the weeks also spanned the same time frame as all these assignments. fun stuff!
Saturday, January 15, 2011
holy smokes
geez, they're really not giving us a break. I underestimated how much work I actually have to do this week! I have to do four of these tonal studies, four landscapes, and two finished illustrations. What the heck!?
two of the first four tonal studies:
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